Dynamic Voronoi Tesselation
Unbounded diagram occupies a total area of Graphics View. If Bounded = True, one can create polygon (with two points and number of vertices) and work with Voronoi tesselation of this polygon.
Lets play some games!
- Choose "Show centroids" in Bounded View and try to make the same positions for seeds and centroids of cells. It's a Centroidal Voronoi tessellation http://en.wikipedia.org/wiki/Centroidal_Voronoi_tessellation
- Choose "Show areas" and try to equalize all areas. I call it equal-area tesselation.