Dynamic Voronoi Tesselation

Unbounded diagram occupies a total area of Graphics View. If Bounded = True, one can create polygon (with two points and number of vertices) and work with Voronoi tesselation of this polygon.
Lets play some games!
  1. Choose "Show centroids" in Bounded View and try to make the same positions for seeds and centroids of cells. It's a Centroidal Voronoi tessellation http://en.wikipedia.org/wiki/Centroidal_Voronoi_tessellation
  2. Choose "Show areas" and try to equalize all areas. I call it equal-area tesselation.