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Rotating Box - Part 1(3)

Author:
Angsüsser
If you have an object given by its homogenous coordinates (x_o, y_o, z_o, 1) and you want the coordinates dependent from your eye position (x_A, y_A, z_A, 1) then you can figure out here what transformations (matrices and their products) are needed for this.

rotating-box