Google Classroom
GeoGebraGeoGebra Classroom

Similarity of Figures in Videogame Design

For this project, imagine you are video game designer. Below, you see a stick-figure on the left. This character wants to double in size by eating the mushroom to the right. Your job is to construct what the stick-figure would look like after eating the mushroom. You can double the size of the character by moving around all of the blue dots on the figure to the right of the mushroom. Have the character strike the same pose. You can use the checkbox above the stick figure's head to show the measurements of the different body lengths and angle measurements prior to leveling up. The resulting figure should be similar (In the mathematical sense) to the initial figure. Getting the measurements to be perfect is almost impossible, but try to get close. Afterwards, if you'd like, you can even move the platform labeled "Move Me," so the new figure is standing on something, and not floating in midair!