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A coffee cup and a doughnut

Just for fun!

GGB script

#------------------------- # Stuff for animation # Based upon Bernat's work #------------------------- top = Slider(0, 3, 1, 1, 200, false, true, false, false) SetValue(top, 2) SetVisibleInView(top, 1, false) k = Slider(0, top, 0.01, 1, 200, false, true, false, false) SetCaption(k, "Change") sl = Sequence(Max(0, Min(1, k - s)), s, 0, top-1) mb = 1 mc = 2 #------------------------- # Auxiliar base for cylinder #------------------------- A = (-2.5, 0, 0) B = (-3.5, 0, -0.3) * Element(sl, mc) + (1 - Element(sl, mc)) * (-5, 0, -4) C = (x(B) - x(B) * 0.06, y(B), z(B)) * Element(sl, mc) + (1 - Element(sl, mc)) * (x(B)- x(B) * 0.06, y(B), z(B)) #------------------------- # Cup exterior #------------------------- r1 = 1 * Element(sl, mc) + (1 - Element(sl, mc)) * 2.5 max = 0.3 * Element(sl, mc) + (1 - Element(sl, mc)) * 3 min = -0.3 * Element(sl, mc) + (1 - Element(sl, mc)) * (-4) gx(x, y) = r1 cos(x) - 2.5 gy(x, y) = r1 sin(x) gz(x, y) = y cylOut = Surface(gx(u, v), gy(u, v), gz(u,v), u, 0, 2pi, v, min, max) #------------------------- # Base #------------------------- BT = (x(B), y(B), z(B) + (max - min)) CT = (x(C), y(C), z(C) + (max - min)) f = PerpendicularLine(A, xOyPlane) c = Circle(f, B) #------------------------- # First top cover #------------------------- AR = (-0.3, 0, 3) BR = (0, 0, 3) ARB = AR * Element(sl, mb) + (1 - Element(sl, mb)) * (-0.3, 0, -3.8) d = Circle(f, ARB) #------------------------- # Cup interior #------------------------- r2 = (r1 - r1 * 0.1) * Element(sl, mc) + (1 - Element(sl, mc)) * (r1 - r1 * 0.1) hx(x, y) = r2 cos(x) - 2.5 hy(x, y) = r2 sin(x) hz(x, y) = y cylIn = Surface(hx(u, v), hy(u, v), hz(u,v), u, 0, 2pi, v, min, max) #------------------------- # Second top cover #------------------------- u = Vector(CT, BT) b = Curve(x(CT) + t x(u), y(CT) + t y(u), z(CT) + t z(u), t, 0, 1) topCup = Surface(b, 2π, f) cover = Circle(f, CT) #------------------------- # Finally the torus #------------------------- at = 1.5 * Element(sl, mc) + (1 - Element(sl, mc)) * 0.4 ct = 3 * Element(sl, mc) + (1 - Element(sl, mc)) * 2 fx(x, y) = (ct+ at * cos(y)) * cos(x) fy(x, y) = -at * sin(y) fz(x, y) = (ct+ at * cos(y)) * sin(x) maxT = If(k<1, pi/2 + 0.05, pi) #pi * Element(sl, 2) + (1 - Element(sl, 2)) * (pi/2 + 0.05) minT = If(k<1, -pi/2 - 0.05, -pi) #-pi * Element(sl, 2) + (1 - Element(sl, 2)) * (-pi/2 - 0.05) t = Surface(fx(u, v), fy(u, v), fz(u,v), u, minT, maxT, v, -pi, pi+0.5) #------------------------- # Some extra settings #------------------------- SetVisibleInView(A, -1, false) SetVisibleInView(B, -1, false) SetVisibleInView(C, -1, false) SetVisibleInView(AR, -1, false) SetVisibleInView(ARB, -1, false) SetVisibleInView(BR, -1, false) SetVisibleInView(BT, -1, false) SetVisibleInView(CT, -1, false) SetVisibleInView(gx, -1, false) SetVisibleInView(gy, -1, false) SetVisibleInView(gz, -1, false) SetVisibleInView(hx, -1, false) SetVisibleInView(hy, -1, false) SetVisibleInView(hz, -1, false) SetVisibleInView(fx, -1, false) SetVisibleInView(fy, -1, false) SetVisibleInView(fz, -1, false) SetVisibleInView(u, -1, false) SetVisibleInView(b, -1, false) SetConditionToShowObject(cover, k > 1) SetConditionToShowObject(d, k <= 1) SetLineThickness(c, 0.05) SetLineThickness(cover, 0.05) SetLineThickness(d, 0.05)
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