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Rotation of spheres

GGB script

#Main speed = 1 t = Slider(0, 2 pi, 0.1, speed, 100, false, true, false, false) O = (0,0,0) u = (6, 0, 0) s = Rotate( Translate( Sphere( O, 1.7 ), u ), t/4 ) max = 24 Ln = 1...4 Lm = 1...max f = 4 k = 1 g(x, y) = k * cos(2 * x * f * pi / max - y) + 2 P = (x(u), y(u), z(u)) v = (0, 1, 0) LC = Zip( Rotate(Circle( P, g(rot, t), v ), 2 * rot * pi / max), rot, Lm ) LS = Zip( Rotate(s, 2 * rot * pi / 4), rot, Ln ) #Settings SetVisibleInView(s, -1, false) SetVisibleInView(g, -1, false) SetVisibleInView(u, -1, false) SetVisibleInView(v, -1, false) SetVisibleInView(O, -1, false) SetVisibleInView(P, -1, false) SetVisibleInView(u, 1, false) SetVisibleInView(v, 1, false) SetVisibleInView(O, 1, false) SetVisibleInView(P, 1, false) SetFilling(LS, 1) SetLineThickness(LC, 6) ShowAxes( 1, false ) ShowGrid( 1, false ) ShowAxes( 3, false ) StartAnimation(t, true)
Inspired by this p5js sketch: https://openprocessing.org/sketch/1603773 by KomaTebe