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GeoGebra
GeoGebra Classroom
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Google Classroom
Google Classroom
GeoGebra
GeoGebra Classroom
Esquema
Mathematics of Computer Graphics
Affine Transformations
Lines of Sight
Three Color Models
Bezier Curves
Mathematics of Computer Graphics
Autor:
Larry Riddle
Tema:
Boceto
,
Matemática
,
Funciones Polinómicas
,
Simetría
,
Rotación
,
Transformaciones Geométricas
,
Traslación
These apps were developed to be used in conjunction with the textbook "An Introduction to the Mathematics of Computer Graphics" by Nathan Carter, Bentley University.
Tabla de contenidos
Affine Transformations
2d Affine Transformations
3d Affine Transformations
Lines of Sight
Line of Sight Demo
Transformation Principle
Three Color Models
RGB Color Model
CMY Color Model
RGB/HSV Color Converter
Bezier Curves
Cubic Bezier Curve via Vectors
Cubic Bezier Curve via Control Points
3d Cubic Bezier Curves
General Bezier Curves
de Casteljau's algorithm
Bernstein Polynomials
Continuity for Bezier Curves
Siguiente
2d Affine Transformations
Nuevos recursos
Slope Between 2 Points (Phase 2)
apec
montecarlo circles 5
အခြေခံ data အခေါ်အဝေါ်များ
兩位數的位值
Descubrir recursos
Practice with steps: Indices Equation Types Ex3
Geogabra #2
Samantha Weigel
polygon
triangle
Descubre temas
Rectángulo
Segmento Mediana
Diferencia y pendiente
Aritmética
Probabilidad Condicional