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Google Classroom - Interaktiva lektioner
GeoGebra
GeoGebra Classroom - Interaktiva lektioner
Utkast
Mathematics of Computer Graphics
Affine Transformations
Lines of Sight
Three Color Models
Bezier Curves
Mathematics of Computer Graphics
Författare/skapare:
Larry Riddle
Område(n):
Matematik
,
Polynomfunktioner
,
Rotation
,
Transformationer
These apps were developed to be used in conjunction with the textbook "An Introduction to the Mathematics of Computer Graphics" by Nathan Carter, Bentley University.
Innehåll
Affine Transformations
2d Affine Transformations
3d Affine Transformations
Lines of Sight
Line of Sight Demo
Transformation Principle
Three Color Models
RGB Color Model
CMY Color Model
RGB/HSV Color Converter
Bezier Curves
Cubic Bezier Curve via Vectors
Cubic Bezier Curve via Control Points
3d Cubic Bezier Curves
General Bezier Curves
de Casteljau's algorithm
Bernstein Polynomials
Continuity for Bezier Curves
Nästa
2d Affine Transformations
Nya resurser
Roll Dice
z`]]
Morse code visualizer / decoder
International Day of Mathematics 2025
Experiments with Transformations in the Plane
Upptäck resurser
Symetria środkowa
dotplot with normal curve using spreadsheet
Translations Screensaver
line-katiehoag-h3b9v7
Test This Out!
Undersök matematisk områden
Funktioner
Naturliga tal
Differentialekvation
Trianglar
Bråk