Google Classroom
Google Classroom
GeoGebra
GeoGebra Classroom
Sign in
Search
Google Classroom
Google Classroom
GeoGebra
GeoGebra Classroom
Outline
Mathematics of Computer Graphics
Affine Transformations
Lines of Sight
Three Color Models
Bezier Curves
Mathematics of Computer Graphics
Author:
Larry Riddle
Topic:
Curve Sketching
,
Mathematics
,
Polynomial Functions
,
Reflection
,
Rotation
,
Geometric Transformations
,
Translation
These apps were developed to be used in conjunction with the textbook "An Introduction to the Mathematics of Computer Graphics" by Nathan Carter, Bentley University.
Table of Contents
Affine Transformations
2d Affine Transformations
3d Affine Transformations
Lines of Sight
Line of Sight Demo
Transformation Principle
Three Color Models
RGB Color Model
CMY Color Model
RGB/HSV Color Converter
Bezier Curves
Cubic Bezier Curve via Vectors
Cubic Bezier Curve via Control Points
3d Cubic Bezier Curves
General Bezier Curves
de Casteljau's algorithm
Bernstein Polynomials
Continuity for Bezier Curves
Next
2d Affine Transformations
New Resources
apec
Reflection = 180° Rotation about a Line
Prism Drawn in 1-Point Perspective
bewijs stelling van Pythagoras
Making New Year's resolutions for 2026
Discover Resources
Slope Fields
Acute&Obtuse angle
RREF Calculations question 5
Vertical Angles Intro
Dot fever 002
Discover Topics
Arithmetic Mean
Geometry
Trigonometry
Tangent Function
Root