Google Classroom
GeoGebra
Classe GeoGebra
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Google Classroom
GeoGebra
Classe GeoGebra
Contour
Mathematics of Computer Graphics
Affine Transformations
Lines of Sight
Three Color Models
Bezier Curves
Mathematics of Computer Graphics
Auteur :
Larry Riddle
Thème :
Allure de Courbe
,
Mathématiques
,
Fonctions Polynomiales
,
Symétrie
,
Rotation
,
Transformations Géométriques
,
Translation
These apps were developed to be used in conjunction with the textbook "An Introduction to the Mathematics of Computer Graphics" by Nathan Carter, Bentley University.
Table des matières
Affine Transformations
2d Affine Transformations
3d Affine Transformations
Lines of Sight
Line of Sight Demo
Transformation Principle
Three Color Models
RGB Color Model
CMY Color Model
RGB/HSV Color Converter
Bezier Curves
Cubic Bezier Curve via Vectors
Cubic Bezier Curve via Control Points
3d Cubic Bezier Curves
General Bezier Curves
de Casteljau's algorithm
Bernstein Polynomials
Continuity for Bezier Curves
Suivant
2d Affine Transformations
Nouvelles ressources
Adding Decimal Numbers and Shortest Path Strategies
Intersections of y=a^x and y=log(a, x)
Variation Theory Illustration: Point-Slope Form
Graphing 1 + cos(θ) in Polar Coordinates
apec
Découvrir des ressources
Coxeter's Kaleidoscopic Cell 2
IntersectionPoint-MASTER-56df32jn
MG Segment Triangles - 2 Medians
Exterior angles of regular polygons
Découvrir des Thèmes
Surface
Loi Normale
Probabilité Conditionnelle
Arbres de Probabilité
Corrélation