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GeoGebra
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Outline
Mathematics of Computer Graphics
Affine Transformations
Lines of Sight
Three Color Models
Bezier Curves
Mathematics of Computer Graphics
Author:
Larry Riddle
Topic:
Curve Sketching
,
Mathematics
,
Polynomial Functions
,
Reflection
,
Rotation
,
Geometric Transformations
,
Translation
These apps were developed to be used in conjunction with the textbook "An Introduction to the Mathematics of Computer Graphics" by Nathan Carter, Bentley University.
Table of Contents
Affine Transformations
2d Affine Transformations
3d Affine Transformations
Lines of Sight
Line of Sight Demo
Transformation Principle
Three Color Models
RGB Color Model
CMY Color Model
RGB/HSV Color Converter
Bezier Curves
Cubic Bezier Curve via Vectors
Cubic Bezier Curve via Control Points
3d Cubic Bezier Curves
General Bezier Curves
de Casteljau's algorithm
Bernstein Polynomials
Continuity for Bezier Curves
Next
2d Affine Transformations
New Resources
Mondrian's Puzzle
bewijs stelling van Pythagoras
Perimeter of Rectangle
Rectangle Construction Template (V2)
Fractal Tétraèdre. Dilatation -1/2 centre triangles
Discover Resources
Normal Distribution of Theft Losses 2
Exercise 14
Problem 1.2 Planning Parks
เรือเล็กควรออกจากฝั่ง
Right Triangle Trig Discovery Sin, Cos, Tan
Discover Topics
Real Numbers
Vectors
Similar Triangles
Ratios
Circumcircle or Circumscribed Circle