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Outline

  1. Mathematics of Computer Graphics
    1. Affine Transformations
    2. Lines of Sight
    3. Three Color Models
    4. Bezier Curves

    Mathematics of Computer Graphics

    Author:Larry Riddle
    Topic:Curve Sketching, Mathematics, Polynomial Functions, Reflection, Rotation, Geometric Transformations, Translation
    These apps were developed to be used in conjunction with the textbook "An Introduction to the Mathematics of Computer Graphics" by Nathan Carter, Bentley University.
    Mathematics of Computer Graphics

    Table of Contents

    • Affine Transformations

      • 2d Affine Transformations
      • 3d Affine Transformations
    • Lines of Sight

      • Line of Sight Demo
      • Transformation Principle
    • Three Color Models

      • RGB Color Model
      • CMY Color Model
      • RGB/HSV Color Converter
    • Bezier Curves

      • Cubic Bezier Curve via Vectors
      • Cubic Bezier Curve via Control Points
      • 3d Cubic Bezier Curves
      • General Bezier Curves
      • de Casteljau's algorithm
      • Bernstein Polynomials
      • Continuity for Bezier Curves
    Next
    2d Affine Transformations

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