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GeoGebra
GeoGebra Classroom
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Google Classroom
Google Classroom
GeoGebra
GeoGebra Classroom
Esquema
Mathematics of Computer Graphics
Affine Transformations
Lines of Sight
Three Color Models
Bezier Curves
Mathematics of Computer Graphics
Autor:
Larry Riddle
Tema:
Boceto
,
Matemática
,
Funciones Polinómicas
,
Simetría
,
Rotación
,
Transformaciones Geométricas
,
Traslación
These apps were developed to be used in conjunction with the textbook "An Introduction to the Mathematics of Computer Graphics" by Nathan Carter, Bentley University.
Tabla de contenidos
Affine Transformations
2d Affine Transformations
3d Affine Transformations
Lines of Sight
Line of Sight Demo
Transformation Principle
Three Color Models
RGB Color Model
CMY Color Model
RGB/HSV Color Converter
Bezier Curves
Cubic Bezier Curve via Vectors
Cubic Bezier Curve via Control Points
3d Cubic Bezier Curves
General Bezier Curves
de Casteljau's algorithm
Bernstein Polynomials
Continuity for Bezier Curves
Siguiente
2d Affine Transformations
Nuevos recursos
רישום חופשי
Fourier Lissajous (Mechanical)
Publish app "Public" test
Rolling Circles and Polygons
Untitled
Descubrir recursos
Geometry - equation of a circle
STATISTICS 1
Volume of a cylinder
TEST 6
Grady's Dynamic Unit Circle
Copia de The brachistochrone and other curves
Descubre temas
Recta Tangente o Tangente
Trigonometría
Gráfica de Funciones
Desviación Estándar
Gráfico de Barras