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Google Classroom
GeoGebra
GeoGebra Classroom
Kapitel
Mathematics of Computer Graphics
Affine Transformations
Lines of Sight
Three Color Models
Bezier Curves
Mathematics of Computer Graphics
Autor:
Larry Riddle
Thema:
Kurvendiskussion
,
Mathematik
,
Polynomfunktionen oder ganzrationale Funktionen
,
Spiegelung
,
Rotation oder Drehung
,
Transformationen oder Abbildungen
,
Parallelverschiebung oder Translation
These apps were developed to be used in conjunction with the textbook "An Introduction to the Mathematics of Computer Graphics" by Nathan Carter, Bentley University.
Inhaltsverzeichnis
Affine Transformations
2d Affine Transformations
3d Affine Transformations
Lines of Sight
Line of Sight Demo
Transformation Principle
Three Color Models
RGB Color Model
CMY Color Model
RGB/HSV Color Converter
Bezier Curves
Cubic Bezier Curve via Vectors
Cubic Bezier Curve via Control Points
3d Cubic Bezier Curves
General Bezier Curves
de Casteljau's algorithm
Bernstein Polynomials
Continuity for Bezier Curves
Weiter
2d Affine Transformations
Neue Materialien
Tanzanian Ngoma - Model 2
Parametric surfaces: Sphere
Square Cross Sections
Rectangular Cross Sections
Exploring Number of Squares on the Diagonal of a Rectangle
Entdecke Materialien
Area of a Triangle
Related Rates Triangles 2
campground
Estimating Pi by Throwing Darts 2
Shape
Entdecke weitere Themen
Varianz
Tangente
Gleichschenklige Dreiecke
Wahrscheinlichkeit oder Wahrscheinlichkeitsrechnung
Verhältnisse