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Outline

  1. Volume
    1. Cross Sections
    2. Transforming 2D to 3D
    3. Review Area
    4. Prisms & Cylinders
    5. Pyramids & Cones

    Volume

    Author:karen.handy
    Topic:Volume
    Volume

    Table of Contents

    • Cross Sections

      • Cylinder
      • Pyramid
      • Cone
      • Prism
      • Sphere
      • Pentagonal Prism
      • Hexagonal Prism
      • Rectangular Prism
      • Cube
      • Cube 2.0
    • Transforming 2D to 3D

      • Triangle Rotation
      • Rectangle Rotation
      • Rotating a Circle
      • Cavalieri's Principle
    • Review Area

      • Regular Polygons
    • Prisms & Cylinders

      • V = Bh
      • Cavalieri's Principle
    • Pyramids & Cones

      • Opening a Cube
      • TriSect
      • Cone Volume
      • Square Pyramid
      • Rectangular Pyramid
      • Triangular Pyramid
      • Cavalieri's Principle
    Next
    Cylinder

    New Resources

    • seo tool
    • Using Experimental Probability to Estimate π - Monte Carlo Method
    • Triangle with 3 Right Angles
    • Equation of Locus - Parabola
    • Reflection across a line

    Discover Resources

    • Mansion Drawing
    • Administration
    • test322
    • two triangles by yovan dragic
    • Coloreando el mapa
    • T-Sequencing practice

    Discover Topics

    • Incircle or Inscribed Circle
    • Polygons
    • Constructions
    • Arithmetic Operations
    • Surface
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