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Outline

  1. Volume
    1. Cross Sections
    2. Transforming 2D to 3D
    3. Review Area
    4. Prisms & Cylinders
    5. Pyramids & Cones

    Volume

    Author:karen.handy
    Topic:Volume
    Volume

    Table of Contents

    • Cross Sections

      • Cylinder
      • Pyramid
      • Cone
      • Prism
      • Sphere
      • Pentagonal Prism
      • Hexagonal Prism
      • Rectangular Prism
      • Cube
      • Cube 2.0
    • Transforming 2D to 3D

      • Triangle Rotation
      • Rectangle Rotation
      • Rotating a Circle
      • Cavalieri's Principle
    • Review Area

      • Regular Polygons
    • Prisms & Cylinders

      • V = Bh
      • Cavalieri's Principle
    • Pyramids & Cones

      • Opening a Cube
      • TriSect
      • Cone Volume
      • Square Pyramid
      • Rectangular Pyramid
      • Triangular Pyramid
      • Cavalieri's Principle
    Next
    Cylinder

    New Resources

    • Nikmati Keunggulan Di Bandar Judi Terpercaya
    • Area Between Two Curves
    • Billard V5.2 and V6
    • Average Value of a Function
    • גיליון אלקטרוני להעלאת נתוני בעיה ויצירת גרף בהתאם

    Discover Resources

    • Law of Sines Triangle-angles and sides
    • Actividad del Foro Leslie Sulbarán
    • Cyclic Quadrilaterals (IAT: Corollary 3)
    • Triangle Tessellations Step 6
    • OER_6.2.2.4
    • Naming Angles

    Discover Topics

    • Sphere
    • Differential Calculus
    • Function Graph
    • Root
    • Boxplot
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