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Outline

  1. Volume
    1. Cross Sections
    2. Transforming 2D to 3D
    3. Review Area
    4. Prisms & Cylinders
    5. Pyramids & Cones

    Volume

    Author:karen.handy
    Topic:Volume
    Volume

    Table of Contents

    • Cross Sections

      • Cylinder
      • Pyramid
      • Cone
      • Prism
      • Sphere
      • Pentagonal Prism
      • Hexagonal Prism
      • Rectangular Prism
      • Cube
      • Cube 2.0
    • Transforming 2D to 3D

      • Triangle Rotation
      • Rectangle Rotation
      • Rotating a Circle
      • Cavalieri's Principle
    • Review Area

      • Regular Polygons
    • Prisms & Cylinders

      • V = Bh
      • Cavalieri's Principle
    • Pyramids & Cones

      • Opening a Cube
      • TriSect
      • Cone Volume
      • Square Pyramid
      • Rectangular Pyramid
      • Triangular Pyramid
      • Cavalieri's Principle
    Next
    Cylinder

    New Resources

    • Riemann Sums
    • Transforming Random Variables
    • Parallel Line Image Maker
    • seo tool
    • Tangent Vector (2)

    Discover Resources

    • Similarity of Triangles
    • Velocity and Acceleration Vectors
    • Forum_f=62&t=37940_C_Random
    • Start, Bisect an angle
    • Ângulo generalizado
    • Square Roots and Cube Roots: IM Alg2.3.2

    Discover Topics

    • Rhombus
    • Rotation
    • Cone
    • Rectangle
    • Area
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