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Outline

  1. Volume
    1. Cross Sections
    2. Transforming 2D to 3D
    3. Review Area
    4. Prisms & Cylinders
    5. Pyramids & Cones

    Volume

    Author:karen.handy
    Topic:Volume
    Volume

    Table of Contents

    • Cross Sections

      • Cylinder
      • Pyramid
      • Cone
      • Prism
      • Sphere
      • Pentagonal Prism
      • Hexagonal Prism
      • Rectangular Prism
      • Cube
      • Cube 2.0
    • Transforming 2D to 3D

      • Triangle Rotation
      • Rectangle Rotation
      • Rotating a Circle
      • Cavalieri's Principle
    • Review Area

      • Regular Polygons
    • Prisms & Cylinders

      • V = Bh
      • Cavalieri's Principle
    • Pyramids & Cones

      • Opening a Cube
      • TriSect
      • Cone Volume
      • Square Pyramid
      • Rectangular Pyramid
      • Triangular Pyramid
      • Cavalieri's Principle
    Next
    Cylinder

    New Resources

    • Midpoint Theorem (V2): Integer Solutions
    • Function art 3D - waiting shed (v2)
    • 繪畫垂直線
    • Right Triangle Inscribed in a Semicircle
    • GeoGebra 3D Modeling Workshop (March 8 2024)

    Discover Resources

    • Area between two curves
    • April 17 Geogebra sketches
    • Oblique Prism
    • Finding the Equation of a Line from a Graph
    • shadows1

    Discover Topics

    • Line Segment
    • Interest Calculation
    • Tangent Function
    • Incircle or Inscribed Circle
    • Tangent Line or Tangent
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