Hitomezaschi avec PyGGB (V1)

Code:

from random import* import time n=40 t=0.01 L1=[] L2=[] for i in range(n): L1.append(randint(0,1)) L2.append(randint(0,1)) print(L1) print(L2) for j in range(n): if L1[j]==0: for i in range(0,n-1,2): Segment(Point(j,i, is_visible=False),Point(j,i+1, is_visible=False)) time.sleep(t) else: for i in range(0,n-1,2): Segment(Point(j,i+1,is_visible=False),Point(j,i+2, is_visible=False)) time.sleep(t) for j in range(n): if L2[j]==0: for i in range(0,n-1,2): Segment(Point(i,j, is_visible=False),Point(i+1,j, is_visible=False)) time.sleep(t) else: for i in range(0,n-1,2): Segment(Point(i+1,j, is_visible=False),Point(i+2,j, is_visible=False)) time.sleep(t)
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