Kopie materiálu Epsilon-Delta Game (Formal Definition of a Limit)
Illustration of epsilon-delta definition of the limit.
Recall that when we say the limit as  approaches  of  is , written ,  we mean that for every  there is a  with
 whenever .
This definition is often hard to understand the first time you see it, so it is useful to do a visual translation and think of it like a game -
Pick any value for  and set up a target (interval) around  of radius . Now see if you can find an interval around , say of radius  so the interval looks like ,  for which any value of  in this interval must get sent to the -interval around .  
If, for every  you choose you can find such a , then .
To play with the following applet, try setting  to be some number, preferably small.  Then see if you can find a value for  by dragging the slider so that each  value that starts in the blue -interval gets sent to the red -interval.  Drag the purple slider to test mapping different values and see where they end up.