Hitomezashi avec PyGGB (V2)
Lien : PyGGB
CODE:
from random import*
import time
n=40
t=0.01
L1=[]
L2=[]
for i in range(n):
L1.append(randint(0,1))
L2.append(randint(0,1))
print(L1)
print(L2)
for j in range(n):
for i in range(0,n-1,2):
Segment(Point(j,i+L1[j], is_visible=False),Point(j,i+1+L1[j], is_visible=False))
time.sleep(t)
for j in range(n):
for i in range(0,n-1,2):
Segment(Point(i+L2[j],j, is_visible=False),Point(i+1+L2[j],j, is_visible=False))
time.sleep(t)
Résultat pour n=40
